![]() The example above is a bit simplified, it skips the SonarQube steps. I have a tutorial here on how to install SonarQube as a service on Windows 10/11 if you need it. I have a tutorial here on how to install Jenkins on Windows 10/11 if you need it. If you are interested in Unity pipelines for other tools, please leave a comment and let me know! Prerequisites ![]() While I am aware that there are many many different CI/CD pipeline tools available, these are the ones I have chosen for this project. This tutorial uses all free tools, Jenkins, a free and open source tool, and SonarQube, which has a Community Edition and a Paid version. ![]() If that describes you, then this tutorial is for you. Let’s say also you want to enforce good coding practice by integrating a code analyzer into your pipeline to make your developers aware of software exploits, code smells, and take advantage of common code quality analysis tools like linters. Let’s say you want to have an Alpha testing group, for game builds that could crash or hang, a Beta testing group, for builds that are stable, but need user playtesting and feedback, and a Release build group, for games that are ready for releasing to production. Suppose you have a Unity game and you want to build it and release it. ![]() A very long tutorial, but solidly documented with screencaps and high detail for every single step imaginable This Tutorial Covers: ![]()
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