![]() ![]() The Fanaticism Aura increases the damage and attack speed of all minions in the Summonmancer's army, including the Mercenary. ![]() Despite +skill items being extremely important for Skelemancers, the level 9 Fanaticism Aura granted by the Beast runeword takes the build to the next level. The Enigma runeword not only grants the much desired +2 to all skills but it also allows the Skelemancer to reposition the army which helps focusing damage on priority targets as well as navigating narrow spaces. ![]() The best items a Summonmancer can wear are Enigma and Beast runewords. Additionally, +FCR (Faster Cast Rate) is incredibly important for both damage and overall gameplay smoothness. Key Gear Considerations for Summonmancer NecromancerĪpart from the ever-so-necessary Enigma body armor, Summonmancers mostly rely on a whole lot of +Skills modifiers to get the job done. Weaknesses of the Summonmancer Necromancer Strengths of the Summonmancer Necromancer The minion-heavy playstyle combined with the insane damage potential of Corpse Explosion provides a very safe and truly unique ARPG experience for both beginners and veterans. The Summonmancer became one of Diablo 2's most iconic character builds over the years. What do you think, which option is the best if you got only one Shako in 1.Build Overview for Summonmancer Necromancer in Diablo II: Resurrected Perfect Ruby/Saphire - Ruby would probably make more sense to get more bang for the buck with the 40% life mod of Shako, but with double SoJ a Saphire could also make resistances Jool - now, if those resistances are needed, this seems like the best option for me. Ist - simply out of question, 1% magic find more for a very rare rune is bonkers. And for running Andariel with a sorceress I THINK a plain 3 PT helmet or even Shako without any socket whatsoever is enough, would have to calculate that! Since magic find is broken in 1.07 that are the only two uses for a PT-Shako IMO. Perfect Topaz - this makes Shako to a better 3 PT helmet, I don't know if a Travibarb can use this to force sets/rares, because there is the physical pendant Steelskull and that should be way better for the job. This is trivial for later patches since you can Hel+TP it anyway, but in 1.07 this doesn't work. ![]()
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